Difference between revisions of "Mapping Math"

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Chapter 02: In The Beginning There Were Measurements
 
Chapter 02: In The Beginning There Were Measurements
  
Chapter 03: Adjustment of Measurements
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Chapter 03: Everybody's Got The Wrong Answer (Measurement Error and Adjustment of Measurements)
  
 
Chapter 04: Creating Geometry From Measurements
 
Chapter 04: Creating Geometry From Measurements
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Chapter 09: Cartography: The Art Of Presenting Spatial Data
 
Chapter 09: Cartography: The Art Of Presenting Spatial Data
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Chapter 10: Round Earth - Flat Map (The Basics Of Map Projections)
  
 
== Section #2: Just Math ==
 
== Section #2: Just Math ==
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== Section #3: Just Java ==
 
== Section #3: Just Java ==
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Chapter 22: Why Java?
 
Chapter 22: Why Java?
  

Revision as of 06:54, 25 September 2008

Introduction

What You Should Already Know

What You Will Learn

What You Will Need


Section #1: Maps, Math, and Java

Chapter 01: Modeling With Maps: The Connection Between Math And Maps

Chapter 02: In The Beginning There Were Measurements

Chapter 03: Everybody's Got The Wrong Answer (Measurement Error and Adjustment of Measurements)

Chapter 04: Creating Geometry From Measurements

Chapter 05: Representing Geometries In Java (An Introduction To JTS)

Chapter 06: Spatial Relationships and Spatial Analysis

Chapter 07: Working With Geospatial Topology

Chapter 08: Working With Raster Data

Chapter 09: Cartography: The Art Of Presenting Spatial Data

Chapter 10: Round Earth - Flat Map (The Basics Of Map Projections)

Section #2: Just Math

Chapter 10: Mapping Math: Numbers

Chapter 11: Fractions

Chapter 12: The Four (4) Basic Tools of Algebra

Chapter 13: Simplifying and Factoring Equations

Chapter 14: Systems of Equations

Chapter 13: Exponents and Radicals

Chapter 15: Basic Geometry

Chapter 16: Angles, Triangles, and Trigonometry

Chapter 17: Curves

Chapter 18: Analytic Geometry

Chapter 19: Basic Statistics

Chapter 20: Grids And Rectangular Coordinate Systems

Chapter 21: Slices, Sectors, and Polar Coordinate Systems

Section #3: Just Java

Chapter 22: Why Java?

Chapter 23: Basic Java

Chapter 24: Objects

Chapter 25: Object Relationships

Section #4: Extras

Chapter 26: How Programming Languages Represent Numbers

Chapter 27: Understanding Computer Memory

Chapter 28: Infinity In Mathematics

Chapter 29: Approximation: Using Infinity As A Tool

Chapter 30: Using Beanshell and Eclipse

Old Stuff

Introduction

Measuring Distances

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