Difference between revisions of "FOSS4G2008 Workshops"

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So, 6 workshops and 20 labs is planned for. Most submitted proposals are for workshops as opposed to labs (by 27 to 16). FOSS4G2007 had 12 workshops and 16 labs. That seems more sensible. So, what are the options?
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So, 6 workshops (3-4 hours) and 20 labs (1.5 hours) are planned for. Most submitted proposals are for workshops as opposed to labs (by 27 to 16). FOSS4G2007 had 12 workshops and 16 labs. That seems more sensible. So, what are the options?
 
* We can up the workshops to 8 by holding evening sessions (will attendees come? would it be unfair to make these slots for deeply technical content, e.g. coding?), but that may still not be enough.
 
* We can up the workshops to 8 by holding evening sessions (will attendees come? would it be unfair to make these slots for deeply technical content, e.g. coding?), but that may still not be enough.
 
* We can break up Venue2 into 2 smaller venues and run a workshop parallel to the 2 lab threads. This means that 25% less people can attend. With evening slots, this would bring workshops up to 13
 
* We can break up Venue2 into 2 smaller venues and run a workshop parallel to the 2 lab threads. This means that 25% less people can attend. With evening slots, this would bring workshops up to 13

Revision as of 05:42, 5 June 2008

Back to FOSS4G2008...

Introduction

The FOSS4G2008 Workshop Committee is responsible for the organization of both Workshops and Labs. Workshops are 3-hour classroom sessions, and Labs are 90-minute classes. The committee reports to the FOSS4G2008 Conference Committee.

FOSS4G Workshop Committee Members

Next Committee Meeting

The date/time for the next meeting is tentative

  • date: 2007/09/05
  • time: To be confirmed[]
  • meeting will be via [[]]
  • Agenda:

Previous Committee Meetings

List of workshop submissions

[[1]]

Criteria used by the workshop committee to review workshop submissions

  1. meets conference mandate:
    1. matches with the themes of the conference
    2. makes use of software that is both "free" and "open source"
  2. submission's technical requirements can be met by the conference facilities
  3. likelyhood of a quality workshop:
    1. successful workshop presented at prior FOSS4G conference
    2. expertise of the workshop presenter in the workshop subject matter
    3. any relevant input from workshop evaluations collected by FOSS4G2006, or personal experience of workshops presented by the presenter(s) at other conferences
    4. demonstrates practical applications
  4. expected level of interest in the workshop topic

Scoring

The range of scores to be used is 0 through 5:

 0 = does not meet any of the criteria
 1 = barely meets some of the criteria, and doesn't meet some of the criteria
 3 = average
 5 = meets or exceeds all of the criteria

The goal is to end up with a score in the range of 0-5 for the workshop. Two ways to do the scoring:

  1. Use the provided spreadsheet, which allows for a score for each criterion. Divide the "Total Score" by 4 to get the 'score for the workshop'. Doing it this way makes it easy to see any workshops that received a zero for any criterion. Despite the 'total score', workshops that have a zero score for any criterion deserve further examination as to their suitability for the conference.
  2. Use the provided spreadsheet, but just assign an overall score of 0-5 for the workshop. If, as part of doing this, you think a workshop would score zero on any criterion, make a note, and bring it up in the discussions, because workshops that have a zero score for any criterion deserve further examination as to their suitability for the conference.

Timetable for workshop submissions review process

Workshops Notes

Note: Some of the information below is out of date.

Workshop Duration and Scheduling

http://conference.osgeo.org/index.php/foss4g/2008/schedConf/program

and

http://wiki.osgeo.org/wiki/FOSS4G_2008_Programme

Workshop and Lab Slots as originally proposed. Venue1 = RoofTerrace (100), Venue2 = Room1.4 (96 or 24,24). Venues are hired for all 5 days.
TIME SLOT MONDAY Venue1 MONDAY Venue2 TUESDAY Venue1 TUESDAY Venue2 WEDNESDAY Venue1 WEDNESDAY Venue2 THURSDAY Venue1 THURSDAY Venue2 FRIDAY Venue1 FRIDAY Venue2
8am - 10am ws1 ws2 lab1 lab2 lab9 lab10 lab17 lab18 ws3 ws4
10:30am - 12pm ws1 ws2 lab3 lab4 lab11 lab12 lab19 lab20 ws3 ws4
1pm - 2:30pm Plenary Plenary lab5 lab5 lab13 lab14 Plenary Plenary ws5 ws6
3pm - 4:30pm Plenary Plenary lab7 lab8 lab15 lab16 Plenary Plenary ws5 ws6
5:30pm - 8:30pm Cocktail Cocktail maybe maybe Gala Gala maybe maybe OSGEO? OSGEO?

So, 6 workshops (3-4 hours) and 20 labs (1.5 hours) are planned for. Most submitted proposals are for workshops as opposed to labs (by 27 to 16). FOSS4G2007 had 12 workshops and 16 labs. That seems more sensible. So, what are the options?

  • We can up the workshops to 8 by holding evening sessions (will attendees come? would it be unfair to make these slots for deeply technical content, e.g. coding?), but that may still not be enough.
  • We can break up Venue2 into 2 smaller venues and run a workshop parallel to the 2 lab threads. This means that 25% less people can attend. With evening slots, this would bring workshops up to 13
  • We can use Venue2 for workshops instead of labs. This would give us 13 workshops and reduce labs to 10
  • As above, but with one less workshop and 2 more labs, 12/12 split

Hardware

Room Availability

Software Installation

Other

Questions for Organising Committee

  • Number and dimension of rooms, tables (how many PCs /people can we fit in a room)
    • Venue 1 is Roof Terrace and can hold 100 people
    • Venue 2 is Room 1.40 and can hold 96 people
    • Venue 2 can be split into two rooms holding 24 people each (reduced config apparently due to strict fire and building regulations).

Feedback from Past Conferences (things to note)