Benchmarking 2010/How to get some sample data

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How to download sample data

The datasets will require some time to be merged and prepared, and the simbology still isn't fully decided on. In the meantime, you can download some sample data by following these steps:

This is the website where the Spanish National Mapping Agency publishes some datasets


  • On the top of the page, hit the Welcome link to enter the english version of the page


  • Register for a new user. You'll need to enter the desired username, password, repeat password, full name and surname, email, and solve a captcha.


  • Enter your account details to log in.



  • In the "products" drop-down menu, select either BCN25-BTN25 for vector data, or Ortofoto PNOA Máxima Actualidad for aerial imagery.


  • In the "MTN50 sheet number", enter any number between 1 and 1108.
Barcelona is 420-421; Madrid is 559. You may want to check a sheet reference (caution: sheet reference is a 17MB image)


  • Hit "See list of products". Select a file to download. You will see the license for the data, which boils down to "do not make any commercial use of this data" and "say that the data comes from the IGN"


  • You will see a survey. Hit "No enviar y continuar con descarga"


  • Hit "Click here yo begin download"


Raster data issues

Remember that the baseline of the OSGeo Benchmark for raster data are GeoTIFF files, but note you can only download ECW files. We will be converting the ECWs to GeoTIFFs.

There will be one big file for each one of the sheets in the following diagram. The area covers the whole Catalonia, which is about 32,114 km2 (12,399.3 sq mi):

Cataluña mtn50 sheets.png

Vector data issues

Once unzipped, a sheet of vector data contains lots of shapefiles. The shapefiles will be merged, and most probably only the most interesting themes will be used.

Please note that the shapefiles are in ETRS89 + UTM28N/29N/30N/31N. The final shapefiles will be in WGS84, so you're encouraged to reproject them if you think it's neccesary for your testing.

A letter after the theme code explains what kind of geometry the shapefile contains. P stands for Point; L stands for Line; S stands for Surface (Polygon).

Only the following layers will be used:

Code Theme How should it be rendered Sample rendering
Polygon
0501S Settlement Light grey fill, rendered under any other features
0507S Building Pinkish/Purplish fill Btn25 residential.png
0513S Industry Purplish fill Btn25 industrial.png
Line
0201L Contour lines
CATEG_201 = 01 1px solid #e6b777 (normal contour line)
CATEG_201 = 02 1px solid #bf8f2e (master contour line)
CATEG_201 = 03 do now draw (auxiliary contour line)
File:Btn25 contours.png
0601L Motorway 4px yellow line, with 1px red casing and 1px centerline Btn25 roads.png Btn25 roads legend.png
0604L Road 3px orange, green or yellow line (depends on CFUN_0604 field) with 1px black casing
0607L Motorway/road link Depends on TIPO_0607 field: 2px red, orange, green or yellow line with 1px black or red casing.
0610L Track 1px dashed gray line
Point
0801P Toponym w/o geometry Label with field ETIQUETA; font size, weight and italics depending on field TIPO; maybe icon depending on TIPO File:Btn25 toponym.png
0802P Toponym w/ geometry Label with field ETIQUETA; font size, weight and italics depending on field TIPO; maybe icon depending on TIPO

Rendering notes

This is by no means neccesary, but you might receive a penalty* if your rendering hits any of the following common pitfalls:

  • Overlapping labels. Your software has text collision detection, hasn't it?
  • Labels on linear features (e.g. river names) should follow the line geometry. Every letter tilted at the same angle = failure.
  • Rendering any road casing on top of any road fill.

Paintersalgorithm.jpg

* The penalty is that Iván will not buy you a beer during FOSS4G. See, this is a friendly competition, but we can play rough :-P

Ideal rendering

In an ideal world where money grows on trees and the streets are made out of candy, the development teams should have unlimited time to work on the map rendering.

Ideally, the rendering should be the same as the official topographic maps. You can download samples from the IGN (just follow the above instructions, but select MTN25RASTER instead of BCN25/BTN25).

As you may see, the rendering rules can become very complex, and be non-intuitive at first. This is a performance benchmark, not a beauty one, so teams should focus on performance, and not pixel-to-pixel accuracy.

For reference, the legend of the topo map looks like this:

Bcn25 btn25 legend.jpg